Python Arcade Player Movement and Postgres

Introduction Welcome to part 4 of a multi-part set of articles on building a retro style video game. In this part 4 we study how to use Python Arcade for Player Movement and Postgres for retrieving Sprite location-on-screen data. In this part, we recap how to get input from the keyboard and move the player’s … Continued

Python Arcade Game Register and Postgres

Introduction This is part 11 of a multi-part group of tutorials that teach how to build a 2D game. In this part 11, we amp-up the fun by learning how to use Python Arcade for game register and Postgres for saving score, users, and storing the screen state. In this part, we see how to … Continued

Python Arcade Game Speed and Postgres

Introduction This is part 10 of a multi-part set of tutorials showing how to build a 2D game. In this part 10, we amp-up the fun by learning how to use Python Arcade for Game Speed and Postgres for saving users, score, and store the screen configuration. In this part, we learn how to change … Continued

Python Arcade Keeping Score and Postgres

Introduction This is part 9 of a multi-part series of articles teaching how to build a video game of the 2D kind. In this part 9, we increase the fun factor by learning how to use Python Arcade for Keeping Score and Postgres for saving that score and writing and reading Sprites on the screen. … Continued

Python Arcade Sound Effects and Postgres

Introduction This is part 8 of a multi-part series of articles teaching how to build a 2D video game. In this part 8, we add how to use Python Arcade for Sound Effects and Postgres for writing and reading Sprites. In this part, we learn how to add a background song and various sound effects, … Continued

Python Arcade Collision Detection and Postgres

Introduction This is part 7 of a multi-part set of articles showing how to create a from-the-top view video game. In this part 7 we add how to use Python Arcade for Collision Detection and Postgres for storing and reading Sprite objects. In this part, we learn all about how to detect collisions between objects; … Continued

Python Arcade Bullets and Postgres

Introduction Welcome to part 6 of a multi-part set of articles showing how to create a 1980’s era video game. In this part 6 we learn how to use Python Arcade for bullets and Postgres for reading and writing Sprites for the screen. In this part, we focus on initializing the bullet or bullets fired … Continued

Python Arcade Enemy Movement and Postgres

Introduction Welcome to part 5 of a multi-part set of tutorials on creating a 2D video game from the 80’s. In this part 5 we learn how to use Python Arcade for enemy movement and Postgres for reading and writing Sprite objects for the screen. In this part, we focus on initializing the enemy Sprites … Continued

Python Arcade Read Keyboard and Postgres

Introduction Welcome to part 3 of a multi-part set of articles on building a 1980’s style top-down view video game. In this part we learn to use Python Arcade to read the keyboard and Postgres for saving and retrieving screens and Sprite location data. In this lesson we learn how to get input from the … Continued

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